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Animation

This was my first 3D animation made from scratch.

I modeled and textured the buildings and car, set the lighting, key-framed all the animation, and rendered and compiled the video.
I produced the music in Ableton and altered the pitch of a jet engine sound from Unity Standard Assets for the car sound FX.

For this concept, I developed the idea, found the location, built the suit out of fiberglass and scrap, found the car, was the model, and I sourced the photographer.
I then edited the photo to look like Mars using public domain NASA photos and cut out myself, the car and the background to have multiple layers of depth. After that, I added layers of animated dust and slowly increased the size of the car and myself while sliding them away from each other in AfterEffects to give the illusion of moving into the scene.

As an experiment, I recorded both these animations to VHS, and then recaptured the VHS footage for an authentic vintage look.

This concept is still in the early stages but can be seen above and below.

For this animation, I came up with the idea, chose wardrobe, built the lighting and set, hosted the location, and sourced the photographer.

The photographer edited the photo in their style, followed by me adding the movement and hologram to the scene.

I modeled and textured the base of the hologram in Maya, then added it to the image in Photoshop. In Photoshop I also designed and added the hologram "screen."

Moved to AfterEffects next and animated the smoke and the hologram screen.

Lastly, I made some sound FX and bass line in Ableton to add to the scene.

More work

Everything shown below has been made using my own photos, photos from local photographers, stock photographs, and self-made assets. I primarily use Photoshop and Illustrator. Maya is used to create 3D assets in some cases.

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notable skills

Photoshop

Layout Design

Logo Design

Branding

Photography

Mangament

Animation

3D Modeling

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Questions I'd Like to Ask Potential Employers:

If a client requests a design that greatly conflicts with your personal views, would you still accept the job?

I appreciate a company with strong moral values that also understands the importance of keeping an open mind when it comes to designing work for someone else.

If an employee tells you they are uncomfortable creating a certain design, how would you respond?

I feel as the employer, it is your responsibility to make sure your designers are comfortable in their environment. That being said, it's also important to remind your employees that sometimes they may have to design work that pushes their limits.

How would you consider your personal skill level with design software?

I feel much more confident working under someone who has performed the tasks I'm being assigned. It also makes accepting criticism and suggestions much easier.

If a designer misses their deadline, but gives you advance notice they may not be able to complete the job on time, how would you respond?

While I strongly believe in working efficiently and managing time effectively, some jobs end up taking longer than expected. 

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